Roster Guide
Sudden Attack Zero Point Characters
Sudden Attack Zero Point characters are cosmetic operators, not Valorant-style agents: picking one changes how you look and which passive utility perks you carry, never which buttons you press. The Final Closed Beta (July 9-13, 2026) ships 10 playable characters, headlined by the two free base operators Berek on the Red faction and Raven on the Blue faction. The rest are premium "Prime" models reworked from the original 20-year-old Sudden Attack franchise, each bundling a subset of passive functions like footstep-volume reduction, a grenade-radius warning, jump-sound muting, a hit marker, and minimap enhancement. Nexon has not published the full names of all 10 yet, so this page covers the confirmed system, the two base picks, and how to choose the traits that matter for Bomb Defusal and Team Deathmatch.
How Sudden Attack Zero Point characters work
Unlike hero shooters, Sudden Attack Zero Point characters have no active abilities, cooldowns, or ultimates. Every operator fires the same shared arsenal of 13 primary and 4 secondary weapons, and rounds still play out as pure gunfights with no health regeneration. What a character changes is a bundle of passive "functions" that run quietly in the background: jump-sound mute (your landings make no noise), grenade-radius warning (a visual cue for incoming frag range), footstep-volume reduction for you and nearby allies, a hit marker confirming damage, and minimap enhancement for cleaner map reads.
Nexon groups the premium models under the banner "Prime" characters, reworked cosmetic bodies drawn from two decades of the original Sudden Attack roster, layered with camo-style protective coloring, custom voice lines, and set bonuses when pieces are combined. The phrase "different traits" that Nexon uses for the 10 operators refers to which subset of these functions each one carries, not to unique powers. Because some functions touch audio information (footsteps, jump noise) they carry real competitive weight in a round-based mode where sound tells you where the enemy is. Skins and cosmetics attach on top of the weapon customization system, which is separate from the character you equip.
The Final Closed Beta roster (Berek, Raven and 8 more)
The Final Closed Beta fields 10 playable characters split across the two factions used by Bomb Defusal, Red (Attack) and Blue (Defense). The two you start with cost nothing: Basic Red is Berek (베렉) and Basic Blue is Raven (레이븐). These base operators are the reference point, functional enough to play every mode, learn the 4 Bomb Defusal maps and 2 close-quarters TDM maps, and win rounds without spending anything.
The other eight slots are filled by Prime models that layer additional passive functions and cosmetic flair on top of that baseline. Nexon has not published the full names of the remaining eight operators, and the fan-circulated "Prime" name lists (celebrity collaborations and returning franchise faces) outnumber the confirmed count of 10, so treat any single unofficial name with caution until the live client or patch notes list it. What is confirmed is the structure: 2 free base operators plus 8 premium Primes, every one of them sharing the same guns and the same no-regen, round-based gunplay, differentiated only by which utility functions and set bonuses they bundle.
How to choose your character
Start on Berek or Raven. Because the base operators play every mode and cost nothing, they let you learn map callouts, spray control, and the parts system before committing to a premium Prime. In Bomb Defusal, where a single footstep can give away a rotation or a defuse, prioritize a character whose functions lean toward audio control: footstep-volume reduction and jump-sound mute directly shrink the information you hand the enemy team. Grenade-radius warning helps most on the Attack side, where you push through choke points into pre-aimed utility.
For Team Deathmatch on the two small close-quarters maps, sound cover matters less than fast information, so a hit marker (instant damage confirmation for follow-up shots) and minimap enhancement pull ahead in value. Match the faction to how you like to play: Red is the Attack side that plants, Blue is the Defense side that holds and retakes. None of these functions replaces aim or positioning, and none gates a weapon behind it, so a free base operator with good fundamentals still beats a premium Prime played loose. Browse the other game modes to see which functions reward your style before you spend.